Friday 25 November 2022. 10:15am - 11:45am
Sayuri Tanabashi
STEAM education at Japanese University museums: case studies in sericulture and silk technologies
Contact Author: Sayuri Tanabashi (
Graduate School of Agricultural and Life Sciences, The University of Tokyo, Tokyo, 113-8654, Japan
BACKGROUND
Science museums offer learners multisensory activities that inculcate scientific thinking and creativity within them and facilitate the increase of science specialists who can innovatively resolve sustainability issues in the context of STEAM education. The present study explores object-based pedagogy at Japanese science university museums, posing the following question. What features of university museums contribute to the problem-solving of sustainability issues?
Conan Chung Man Lee, Marina Milner-Bolotin, Eric Meyers
Knowledge construction in YouTube comments on science videos: embedding popular culture in STEM
Contact Author: Conan Chung Man Lee (
Department of Curriculum and Pedagogy, University of British Columbia (UBC), Vancouver, BC, V6T 1Z4, Canada
BACKGROUND
Popular culture (e.g., movies) used in lessons, may increase student interest in science. We examine how YouTube science videos incorporating popular culture might facilitate informal STEM learning.
Dan Zhua, Zhonghua Tanga, Feng-Kuang Chiangab
An analysis of girls’ participation in the world robot Olympiad
Contact Author: Feng-Kuang Chiang (
aSchool of Education, Shanghai Normal University, 200234, China
bSchool of Education, Shanghai Jiao Tong University, 200240, China
BACKGROUND
Robotics competitions play an important role in promoting STEM education, but the gender differences in this field have received relatively little attention, especially the research that lacks students' participation. This study focuses on the World Robot Olympiad (WRO), which aims to promote robotics in STEM education worldwide, explores the participation of girls and tries to understand the reasons behind it.